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Infinity Wanderer Dev Diary #3:



We are here with the third "Developer Diary" where we will give you the latest updates about our development process. We are very happy and excited to be able to convey to you the new updates and developments about our game.


UI/UX Elements Taking Their Shape

As we mentioned in the last diary we shared, the design of the in-game Weapon UIs had started. In this context, developments continued at full speed and the UI designs of weapons and similar items of every tiers that could be included in the game were completed.

In addition, improvements were made on the UI/UX side of the concept design we prepared for our "RPG Skill Tree" system and the design was matured. During this process, improvements in various areas such as canvas designs, icons, and user information were designed and integrated into the system.


Item Picking/Selection Scene

Automatic Targeting System Update 

We had a problem that when our character shot with bows and similar ranged weapons, he could not hit the target due to the movement of the target. To eliminate this problem, we developed a system that will ensure that the shot hits the target correctly by using background calculations. 


RPG Skill Tree System Continues to Improve 

Mechanical coding of the features that will provide potential improvements for the "RPG Skill Tree", the preliminary design of which we have already completed, has started and in this context, many features have been included in the system. After the main features were completed, the transition to elemental damage features began.


Skill Tree Template

Bug Fixes and Improvements


  • Fixed a bug that caused some moves to become visually stuck.

  • Some Colliders have been adjusted in the game.

  • Made some background updates.

  • UI Designs of Item Tiers have been updated.

  • Configurations of game controls are prepared to be integrated into the game.


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