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Infinity Wanderer Dev Diary #4



We are here to convey the latest updates we have made during these periods when we continue our development process at full speed. We are very happy and excited to share all these new details with you.

Developments on the Main Character Continue From Where We Left Off

Since we have completed in general system during the development process of our main character, we have now started to review our developments to present the dynamics of the character in a more optimized way and make them even more successful. In this context, we have focused on "In Air State" movements. To explain further, adjustments were made to our character's 'Wall Jump' mechanic. In addition, we reviewed the state times during its grip and sliding on the wall. We made fine adjustments that would have a positive impact on the gameplay and also eliminated some problems. We wrote a system that detects the type of ground the character is holding on to and the area it has.


Air Dash

Introduction to SFX

As we mentioned before, most of the systems that our game needs in general have been written. Apart from these, we entered the "Sound" field as one of the limited systems that are missing. In this context, we wrote the system and initially integrated the main character's attack and walking sounds into the system.

RPG Skill Tree System Completed

We have completed the development of our "RPG Skill Tree" system, which we previously talked about in detail in our developer diaries and which we think is very important for the game. Since the UI designs have already been completed, it is now fully usable and active in the game.

UI/UX Improvements

UI designs designed for RPG Skill Tree have been checked for the last time and are in their final form. After completing this process, the Health Bars of the enemies in the game (especially the bosses) were designed and this design was integrated into the game.


Health Bar

Bug Fixes and Improvements

• Animations for In-Air State have been revised.

• Fixed an issue that allowed the main character to repeatedly jump from walls.

• The main character's clinging to and sliding state times have been updated.

• Updated the buttons in the RPG Skill Tree system.

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